Posts tagged tactile technology

Posts tagged tactile technology
Imagine feeling a slimy jellyfish, a prickly cactus or map directions on your iPad mini Retina display, because that’s where tactile technology is headed. But you’ll need more than just an index finger to feel your way around.

New research at UC Berkeley has found that people are better and faster at navigating tactile technology when using both hands and several fingers. Moreover, blind people in the study outmaneuvered their sighted counterparts – especially when using both hands and several fingers – possibly because they’ve developed superior cognitive strategies for finding their way around.
Bottom line: Two hands are better than one in the brave new world of tactile or “haptic” technology, and the visually impaired can lead the way.
”Most sighted people will explore these types of displays with a single finger. But our research shows that this is a bad decision. No matter what the task, people perform better using multiple fingers and hands,” said Valerie Morash, a doctoral student in psychology at UC Berkeley, and lead author of the study just published in the online issue of the journal, Perception.
“We can learn from blind people how to effectively use multiple fingers, and then teach these strategies to sighted individuals who have recently lost vision or are using tactile displays in high-stakes applications like controlling surgical robots,” she added.
For decades, scientists have studied how receptors on the fingertips relay information to the brain. Now, researchers at Disney and other media companies are implementing more tactile interfaces, which use vibrations, and electrostatic or magnetic feedback for users to find their way around, or experience how something feels.
In this latest study, Morash and fellow researchers at UC Berkeley and the Smith-Kettlewell Eye Research Institute in San Francisco tested 14 blind adults and 14 blindfolded sighted adults on several tasks using a tactile map. Using various hand and finger combinations, they were tasked with such challenges as finding a landmark or figuring out if a road looped around.
Overall, both blind and sighted participants performed better when using both hands and several fingers, although blind participants were, on average, 50 percent faster at completing the tasks, and even faster when they used both hands and all their fingers.
“As we move forward with integrating tactile feedback into displays, these technologies absolutely need to support multiple fingers,” Morash said. “This will promote the best tactile performance in applications such as the remote control of robotics used in space and high-risk situations, among other things.”
(Source: newscenter.berkeley.edu)
John Rogers of the University of Illinois at Urbana-Champaign and colleagues have designed a flexible circuit that can be worn over the fingertips. It contains layers of gold electrodes just a few hundred nanometres thick, sandwiched between layers of polyimide plastic to form a “nanomembrane”. This is mounted on a finger-shaped tube of silicone rubber, allowing one side of the circuit to be in direct contact with the fingertips. On the other side, sensors can be added to measure pressure, temperature or electrical properties such as resistance.
People wearing the device receive electrotactile stimulation – a tingling sensation caused by a small voltage applied to the skin. The size of the voltage is controlled by the sensor and varies depending on the properties of the object being touched.
Surgical gloves are one potential application. Rogers, who worked with colleagues at Northwestern University in Evanston, Illinois, and Dalian University of Technology in China, says gloves fitted with the nanomembrane could sense the thickness or composition of tissue via its electrical properties. A surgeon could also whittle away at the tissue using a high-frequency alternating current supplied by a battery attached at the wrist and delivered via the nanomembrane itself, says Rogers.
Disney researchers add sense of touch to augmented reality applications
Technology developed by Disney Research, Pittsburgh, makes it possible to change the feel of real-world surfaces and objects, including touch-screens, walls, furniture, wooden or plastic objects, without requiring users to wear special gloves or use force-feedback devices. Surfaces are not altered with actuators and require little if any instrumentation.
Instead, Disney researchers employ a newly discovered physical phenomenon called reverse electrovibration to create the illusion of changing textures as the user’s fingers sweep across a surface. A weak electrical signal, which can be applied imperceptibly anywhere on the user’s body, creates an oscillating electrical field around the user’s fingers that is responsible for the tactile feedback.
The technology, called REVEL, could be used to create “please touch” museum displays, add haptic feedback to games, apply texture to projected images on surfaces of any size and shape, provide customized directions on walls for people with visual disabilities and enhance other applications of augmented reality.