Posts tagged navigation skills

Posts tagged navigation skills

Sugar Cube-Sized Robotic Ants Mimic Real Foraging Behavior
For ants, the pheromone-laden foraging trails they leave behind are like lifelines: they direct the workers toward food hubs discovered earlier and help guide them home back to their nest.
These networks of trails can stretch for hundreds of feet, quite the achievement considering many worker ants are less than half an inch in length. One type of harvester ant can lay down a set of trails (PDF) that stretch 82 feet from the entrance of its nest. The trails of a wood ant, an insect measuring just five millimeters (that’s one-fifth of an inch), reach 656 feet, each one branching out into more pathways at up to 10 spots on each trail. The leafcutter ant can build a network that spreads for almost two and a half acres.
Ant species such as these tend to take the shortest path between their colony’s nest and a food source, following branches that stray as little as possible from the direction in which they began their journey. The forks in their network of trails, known as bifurcations, are not symmetrical and don’t branch out into angles of the same size. But do ants use a sophisticated sense of geometry to trace their path, measuring the angles of the roads before picking one?
To learn more, researchers at the New Jersey Institute of Technology (NJIT) and the Research Centre on Animal Cognition in France used miniature robots to replicate the behavior of a colony of Argentine ants on the move, reported today in the journal PLOS Computational Biology. This ant species has extremely poor eyesight and darts around at high speeds, yet it can maneuver through corridor after corridor, from home to food and vice versa.

Virtual Games Help the Blind Navigate Unknown Territory
On March 27th JoVE (Journal of Visualized Experiments) published a new video article by Dr. Lotfi Merabet showing how researchers in the Department of Ophthalmology at Massachusetts Eye and Ear Infirmary and Harvard Medical School have developed a virtual gaming environment to help blind individuals improve navigation skills and develop a cognitive spatial map of unfamiliar buildings and public locations.
"For the blind, finding your way or navigating in a place that is unfamiliar presents a real challenge," Dr. Merabet explains. "As people with sight, we can capture sensory information through our eyes about our surroundings. For the blind that is a real challenge… the blind will typically use auditory and tactile cues."
The technique utilizes computer generated layouts of public buildings and spatial sensory feedback to synthesize a virtual world that mimics a real world navigation task. In the game, participants must find jewels and carry them out of the building, without being intercepted by roaming monsters that steal the jewels and hide them elsewhere. Participants interface with the virtual building by using a keyboard and wearing headphones that play auditory cues that help spatially orient them to the world around them. This interaction helps users generate an accurate mental layout of the mimicked building. Dr. Merabet and his colleagues are also exploring applications of this technology with other user interfaces, like a Wii Remote or joystick.
"We have developed software called ABES, the Audio Based Environment Simulator that represents the actual physical environment of the Carol Center for the Blind in Newton Massachusetts. The participants will use the game metaphor to get a sense of the whole building through open discovery, allowing people to learn room layouts more naturally than if they were just following directions."
The technology will invariably be useful for the 285 million blind people world-wide, 6 million of which live in the United States. It will also have applications beyond the blind community for individuals with other visual impairments, cognitive deficits, or those recovering from brain injuries.
Dr. Merabet considers publication in JoVE’s video format especially helpful. “It is conceptually difficult for a sighted person to understand ‘a video game for blind people.’ What JoVE allows us to do is break down layouts of the game and strategy, show how the auditory cues can be used and how we quantify performance going from the virtual game to the physical world.”